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Old World Monkeys are More Similar to Humans Than New World Monkeys When Playing a Coordination Game

机译:在玩协调游戏时,旧世界的猴子比新世界的猴子更像人类

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摘要

There is much debate about how humans’ decision-making compares to that of other primates. One way to explore this is to compare species’ performance using identical methodologies in games with strategic interactions. We presented a computerized Assurance Game, which was either functionally simultaneous or sequential, to investigate how humans, rhesus monkeys, and capuchin monkeys utilized information in decision-making. All species coordinated via sequential play on the payoff-dominant Nash equilibrium, indicating that information about the partner’s choice improved decisions. Furthermore, some humans and rhesus monkeys found the payoff-dominant Nash equilibrium in the simultaneous game, even when it was the first condition presented. Thus, Old World primates solved the task without any external cues to their partner’s choice. Finally, when not explicitly prohibited, humans spontaneously used language to coordinate on the payoff-dominant Nash equilibrium, indicating an alternate mechanism for converting a simultaneous move game into a sequential move game. This phylogenetic distribution implies that no single mechanism drives coordination decisions across the primates, while humans’ ability to spontaneously use language to change the structure of the game emphasizes that multiple mechanisms may be used even within the same species. These results provide insight into the evolution of decision-making strategies across the primates.
机译:关于人类的决策与其他灵长类的决策相比,存在很多争论。探索这种情况的一种方法是在具有战略互动的游戏中使用相同的方法比较物种的表现。我们介绍了一个计算机化的保证游戏,该游戏在功能上是同时的或顺序的,以研究人类,恒河猴和卷尾猴如何在决策中利用信息。所有物种通过以收益为主导的纳什均衡的顺序博弈进行协调,这表明有关伙伴选择的信息改善了决策。此外,即使是第一个条件,一些人和恒河猴在同时博弈中也发现了以报酬为主导的纳什均衡。因此,旧世界的灵长类动物解决了这项任务,而没有任何其他暗示可以选择他们的伴侣。最后,在没有明确禁止的情况下,人类自发地使用语言来协调以收益为主导的纳什均衡,这表明了一种将同时移动游戏转换为顺序移动游戏的替代机制。这种系统分布表明,没有单一的机制可以驱动整个灵长类动物的协调决策,而人类自发地使用语言来改变游戏结构的能力强调了即使在同一物种内也可以使用多种机制。这些结果为深入了解整个灵长类动物决策战略的发展提供了见识。

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